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Anti–Money
Laundering and Combating Funding of Terrorism
The Prevention of Money Laundering Law and subsidiary
regulations are also commonly referred to as AML/CFT
measures.
What is money laundering?
In a nutshell, it’s the process of turning the
proceeds obtained by a criminal act (dirty money and
normally cash), into clean money so that the owners
can use this illicitly acquired wealth and live unperturbed
with no connection to the crimes.
Does AML/CFT relate to the remote gaming industry?
Maltese licensed operators are required to implement
anti-money laundering procedures. This is stipulated
in regulation 8 (g) of the Remote Gaming Regulations
(LN176 of 2004)
Is there a real risk of AML/CFT in the remote gaming
industry?
In short, if the operator is himself clean and takes
prudential measures such as only allowing deposits through
credit cards, bank transfers and reputable ewallets,
then there is no real risk, as banks and other financial
institutions are required to carry out CDD procedures
of their customers and to monitor their activity.
However, having said this, there are a few operators
(not necessarily licensed in Malta) with a mixture of
land based shops and online remote gaming operations
that allow customers to deposit cash into their online
account. Disposable debit cards and rechargeable debit
cards that can be bought from retail outlets have recently
been introduced and can be used online like normal credit
cards whilst some ewallets allow for cash deposits through
special terminals.
Peer-to-peer products such as poker, betting exchanges
and skill games allow players to ‘exchange’
funds with each other. Using a combination of these
opportunities, a money launderer could, in theory, be
able to come up with a scheme to place money, layer
it and finally integrate it.
However, genuine operators are fearful of fraudulent
transactions in a card-not-present environment and make
tremendous efforts to verify the identity of their players
and keep audit trails of all transactions and games
played. Collusion and chip dumping procedures would
also help identify strange patterns of play that could
indicate a money laundering or funding of terrorism
operation.
Where peer-to-peer products are offered, operators
need to identify players at the earliest possible stage
of activity as it is quite useless to try and identify
them at withdrawal stage since a withdrawal is not required
to integrate the proceeds. Since a number of people
register with gaming sites but never actually deposit
any money, it would be quite an expensive and useless
exercise to verify them at this stage. It makes more
sense to verify them when an initial deposit is made
or regular activity on the account is carried out.
Author: Alan Alden
Contact Advisory Services
Date: Oct 2008
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